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For Creators fine-tuning individual objects in a Space.

Object properties

The right-sidebar Properties panels: transform, display, and material shared by objects, plus the type-specific options for meshes, lights, projectors, text, models, splats, groups, and tracks.

Overview

When you select an object — in the canvas or the Hierarchy — its settings appear in the Properties area of the right sidebar. Which controls you see depends on what you selected. This page covers every property panel. To learn the layout and selection first, see Using the Studio; to add the objects themselves, see Add and arrange content.

Transform and display

Most objects share the same top controls:

  • Transform — set Position, Rotation, and Scale by dragging a field or typing an exact value. The link toggle on Scale turns on uniform scaling (all axes together).
  • Copy / Paste — copy a single field (position, rotation, or scale), or use Copy All / Paste All to move a whole transform onto another object.
  • DisplayVisible, Cast Shadow, and Receive Shadow toggles control whether the object shows and how it interacts with light.

Meshes and planes

Shapes (Plane, Box, Sphere, Cylinder, Torus, Circle) share a tabbed panel: Object, Geometry, Material, and Advanced.

Object tab

  • Name, Transform, and Display (as above).
  • Fit Aspect Ratio — for a Plane or Box showing a video, matches the width to the video's aspect ratio.
  • Artwork — assign one of your uploaded videos, put it on a Track, and set its Volume. See Display artwork videos on surfaces.
Object properties tab with Name, Position/Rotation/Scale fields, Visible/Cast Shadow/Receive Shadow toggles, and an artwork Track selector.
A mesh's Object tab: name, Transform (with copy/paste and a uniform-scale lock), the Display toggles, and the assigned artwork and Track.

Material tab

  • Color — the surface color.
  • Texture — apply a built-in preset (Black, Cream, Dark Beige, Grey, Painted) or upload your own maps per channel (Diffuse, Normal, Roughness, AO).
  • Tiling — repeat the texture across the surface, with a Repeat amount.
  • Unlit — ignore scene lighting for a flat, even look.
  • Metalness and Roughness — how metallic and how glossy the surface is (hidden when Unlit).
  • Emissive — make the surface glow, with an Intensity.
  • SSR Select — include this surface in Screen-Space Reflections (shown only when SSR is on in Post-processing).
  • Side — render the Front, Back, or Double side.
Material tab with a color field, texture preset swatches, Diffuse/Normal/Roughness/AO channel slots, an Unlit toggle, Metalness and Roughness sliders, and a Front/Back/Double side selector.
The Material tab: Color, texture presets and per-channel maps, Tiling, Unlit, Metalness, Roughness, Emissive, and Side.

Geometry tab

The Geometry tab depends on the shape:

  • PlaneCurvature and Depth to bend it into an arc; Perfect Arc snaps it to a circular curve.
  • Sphere — width and height segments.
  • Cylinder — top and bottom radius, and radial segments.
  • Torus — tube thickness, and radial/tubular segments.
  • Circle — segment count.
  • Box — no geometry controls; size it with Scale.
Geometry tab with Curvature and Depth sliders.
The Geometry tab for a Plane — Curvature and Depth. Other shapes show their own segment and radius controls here.

Advanced tab

  • Crop — trim which part of the video shows (Left / Right / Top / Bottom).
  • Flip — mirror the video Horizontally or Vertically.
  • Reset UV — restore the full, un-cropped mapping.
  • Faces (Box only) — choose which of the six faces display the video.
Advanced tab showing Artwork Crop with Left/Right and Top/Bottom fields, Flip Horizontal/Vertical buttons, and a Reset UV button.
The Advanced tab: crop the artwork (Left/Right/Top/Bottom), flip it, and reset the mapping.

Lights

A light has an Object tab (name, position, rotation, Visible, Cast Shadow) and a Light tab. For what each light type does, see Lighting & environment.

  • Color — the light color. A Hemisphere light instead has separate Sky and Ground colors.
  • Intensity — brightness.
  • Angle and Penumbra — the cone width and its soft edge (Spot).
  • Distance and Decay — how far the light reaches and how it falls off (Spot and Point).
  • Shadow (when Cast Shadow is on) — Bias and Normal Bias to remove artifacts, Shadow Size (Directional), and Map Size (sharper but heavier).
Light tab with a color field, an Intensity slider, and Spot Settings: Angle, Penumbra, Distance, and Decay sliders.
A spot light's Light tab: color and intensity, plus spot settings — angle, penumbra, distance, and decay.

Projectors

A projector's Object tab holds its transform, Visible / Cast Shadow, and its Artwork + Track + Volume. The Projector tab holds:

  • Color and Intensity.
  • Resolution — the projection size (width × height), with an aspect lock and Fit Aspect Ratio to match the video.
  • Range — how far the beam travels.
  • Penumbra — the soft edge of the projection.
  • Shadow Map Size — when Cast Shadow is on.
Projector tab with Color, Intensity, a Resolution (X/Y) with aspect lock, Range, Penumbra, and an Edit Mapping button.
A projector's Projector tab: color, intensity, projection resolution, range, penumbra, and the Edit Mapping button.

Edit Mapping

Edit Mapping opens a focused editor to line the projection up with a surface:

  • Source · Crop — drag the crop rectangle (or type Left / Right / Top / Bottom) and Flip the source.
  • Projection · Warp — drag the four corners (or type each corner's H / V) for keystone correction.
  • Each side has its own Reset.
Edit Mapping panel with a Source Crop editor and a Projection Warp editor, each showing a preview with four draggable corner handles and numeric fields.
Edit Mapping: crop the source (top), and keystone-correct the projection by dragging its four corners (bottom).

To make a surface ignore the projection, turn on Unlit in its Material. Where surfaces overlap, enable Cast Shadow on both the projector and the front surface so the video doesn't bleed through to the surface behind.

Text and 3D text

Text objects have Object, Text, and Material tabs.

  • Content — the words to show.
  • Font — a wide range of Korean and Latin fonts.
  • Text (flat) — Size, Max Width (for wrapping), Line Height, Letter Spacing, Align, and Anchor (X and Y).
  • Text 3DSize, Depth, Curve Segments, an optional Bevel (thickness, size, segments), and Align.
  • Material — color; Text 3D also has Metalness, Roughness, and Emissive.
Text tab with a Content field, a Font dropdown, and Font Size, Max Width, Line Height, Letter Spacing, Text Align, and Anchor X/Y controls.
A text object's Text tab: content, font, size, spacing, alignment, and anchor.

3D models

Selecting a model shows the whole model's transform, display toggles, and SSR Select. Expand it in the Hierarchy and select a child part to override just that part, without changing the rest of the model:

  • Object — the part's local transform, Visible, and shadows.
  • Material — its own color, textures, tiling, unlit, metalness/roughness/emissive, and SSR Select.
  • Advanced — assign an artwork to just that part and crop/flip it.
  • Clearing an override restores the part to the model's original.
Model properties with Name, Position/Rotation/Scale, and Visible/Cast Shadow/Receive Shadow toggles.
The 3D model panel: the whole model's transform and display toggles, plus SSR Select.

Gaussian splats

  • Name, Transform, and Visible.
  • Opacity — overall transparency of the splat.
  • LOD Scale — level of detail, to balance quality against performance.

Groups

A group's panel shows its name, member count, and a transform — moving, rotating, or scaling the group affects everything inside it (and nudges its linked viewpoint). See Add and arrange content for grouping.

Tracks

A Track panel manages a synchronized-playback group:

  • Name and Members — the screens and projectors on the Track.
  • Primary — which member drives the shared timeline (Auto uses the first).
  • Video controls — play, pause, and seek the whole Track at once.
  • Remove Track — deletes the Track and its linked viewpoint.
Track panel showing the track name, a members list, a Primary selector, and a delete button.
A Track panel: its members, the Primary member that drives the shared timeline, and Remove Track.

For how Tracks keep multiple screens in sync, see Sync playback with Tracks.

Multiple selection (Batch)

Select two or more objects of the same type to edit them together in a Batch panel — for example, set the Side (Front / Back / Double) for several meshes at once, or press Delete to remove them all. Fields that differ across the selection show as Mixed.