For Creators who want to understand what the Studio is and what they can place in a 3D exhibition before diving into the editor.
The Studio and assets
A conceptual tour of the Studio, the 3D editor where you build a Space, and the kinds of content and settings you can add to a scene.
What is the Studio?
The Studio is the 3D editor where you actually build a Space. After you create a Space and add a thumbnail and your first artworks, you open the Studio to lay out the room, place your content, and shape how the exhibition looks and feels. It is where a Space goes from a few details to a finished 3D experience.
This page is a conceptual overview of the Studio and the kinds of things you can add. For the hands-on procedures, follow the User Guide pages linked throughout.
Content you can add
Most of what a visitor sees is content you place in the scene. The main kinds are:
- Zone — the room itself: the walls, floor, and structure that define the exhibition space. A Zone is the foundation everything else sits inside, and it is required to publish.
- Shapes — simple geometric forms (planes, boxes, spheres, cylinders, tori, and circles) you can use as pedestals, panels, dividers, or building blocks.
- 3D text — text rendered as a real object in the scene, useful for titles, labels, and wall captions.
- Models — 3D objects you bring in, such as sculptures, furniture, or set pieces.
- Gaussian splats — a photoreal way to capture and display real-world objects or scenes as point-based 3D content.
- Artwork videos — your video pieces, shown as surfaces inside the space. They are processed after upload and appear once ready.
- Projector — projects a video onto surfaces in the scene, like a beam of light carrying your footage.

Artwork videos can be uploaded before you enter the Studio and also managed inside it, but 3D models and textures are added only in the Studio. See Add and arrange content for the steps.
Lighting, environment, and camera
Beyond the objects themselves, the Studio lets you control the atmosphere and how visitors move through the space:
- Lights — illuminate the room and highlight specific pieces, setting brightness and mood.
- Environment — the surrounding backdrop and ambient lighting (often driven by an HDRI image) that fills the scene with realistic light and reflections.
- Post-processing — optional visual effects layered over the whole scene, including ambient occlusion (AO), Bloom, screen-space reflections (SSR), and color grading.
- Camera viewpoints — saved camera positions that frame key works and guide how the exhibition is presented.
Lighting, environment, and camera choices do as much for the feel of a Space as the artworks themselves. See Lighting & environment and Camera, viewpoints & motion.
Organizing your scene
As a scene grows, the Studio gives you ways to keep it manageable and to fine-tune how everything looks:
- Materials and textures — define how surfaces appear (color, finish, and the texture images applied to them).
- Groups — bundle related objects together so you can move, arrange, and manage them as one.
- Tracks — keep several video screens (and projectors) playing in sync, so a multi-screen piece stays aligned; each Track is also linked to a camera viewpoint.
Saving your work
The Studio does not autosave. You save your scene with the Save button at the top-right of the editor, and if you try to leave with unsaved changes, the editor warns you first. Saving stores your 3D configuration; it does not publish the Space or change its Draft status.